
- #How to install optimized vanilla textures fallout 4 mod
- #How to install optimized vanilla textures fallout 4 mods
- #How to install optimized vanilla textures fallout 4 plus
seems fine to me after ten minutes, lets upload it and get a bit of fame and not answer the technical stuff cause I havent got a clue anyway"
#How to install optimized vanilla textures fallout 4 mods
But really the people making these mods ought to put in a bit more effort to understand what they are doing with peoples game setups, instead of just thinking "worked for skyrim, lets see if it works on FO4 and SSE. In a lot of cases they will work fine (because both games do still utilise the older texture formats a lot like DXT1). So maybe there are newer textures and formats with layers that were not present in older games that these tools and there filters have not been adapted to. HAVE NOT BEEN UPDATED TO WORK WITH THE NEWER GAMES TEXTURE FORMATS So hopefully the mods you are looking at for the newer Skyrim SE gives its textures in BA2's, and not loose files.Īlso hopefully they are using the newer plugins for textures (and the newer texture types which are compatible with the newer games) Intel Texture Works.īoth DDSOpt, and Ordinator Ordinador.
#How to install optimized vanilla textures fallout 4 mod
Otherwise most of the time the game engine may aswell just cache the much smaller mipmap layers for immediate use and optimise how textures are used in game.Ĭarry that idea over to Skyrim SE, and you will also realise another reason for not having mod replacers files as loose files ( mentioned elsewhere), because when the game loads the textures as loose files it has to load the large texture mipmap aswell, making the newer games less optimal in this aspect. The largest mipmap texture layer is stored separately, because it is rarely used in game, and only needs to be loaded and applied to the model in game if the model is up close. New BSA format (BA2), and the way textures were stored in those archives was new. Ordinator was for people who couldnt be arsed, just wanted a quick way to reduce VRAM usage, and were not so fussy about preserving detail from the original textures in the resulting textures. but the results were really good (The STEP project has there own bunch of optimised textures done that way). DDSOpt needed a bit of study to get the best out of it for all textures, and necessitated splitting textures up into batches and / or getting to grips with the DDSOpt filters. Which was also a slow and monumental task given circa 33000 textures to work on. So for Skyrim LE : Textures processed individually, by people who understand all the intricacies of every texture type, using Photoshop, would give best results. Ordinator by apipino did a good job of simplifying batch processing of textures, but was not quite as accomplished technically as DDSOpt
#How to install optimized vanilla textures fallout 4 plus
Continued abuse of our services will cause your IP address to be blocked indefinitely.Well first The best way of converting textures is to use the tools which were made for the job, or used by the game manufacturers.įor Skyrim LE, Photoshop plus DDS / Normals pluginįor Skyrim LE Ethatron made the best home brew texture optimizer in the form of DDSOpt, which was very good in particular at regenerating mipmaps for normals Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

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